Me too, maybe we should have used the downloadable windows version instead.
Anyway, I can't remember why I added this to my list of games to play. I'm going to assume the moral is to stop debating the meaning of art and start advocating for better workplace safety regulations.
My takeaway from the game was that people often view the "tender emotional" type of indie game as risky and avant-garde when in actuality they have become their own genre and marketable under capitalism. I thought it was funny that there was a "wholesome direct" showcasing indie games not long after this game was released: https://www.youtube.com/watch?v=AwCNzOPR8Ck
I don't think this game is trying to discount people who feel impacted by those games though, but it is critical of how everything exists under capitalism and there's no escaping it unless we change it. Like one of the examples it brings up is how people writing about their mental illness are simultaneously expected to have their work defined by their mental illness, but also aren't allowed to have it be a defining part of them, they have to view it as something they were saddled with to overcome. And it's expected to be portrayed as very individualistic rather than dealing with the societal pressures of capitalism. One of the things Scott Benson says in his thread is that it's what you do with it beyond the cute twee aesthetic that really counts, because that's where the meaning comes in, if it's just the aesthetic then it's just kind of marketable but hollow. And then it ends (at least where I crashed) with labor going to help labor survive bourgeois neglect, because dealing with the system is really the most important thing to helping people.
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I keep getting this error when they go down the mine shaft, is that supposed to happen or...help?
Me too, maybe we should have used the downloadable windows version instead.
Anyway, I can't remember why I added this to my list of games to play. I'm going to assume the moral is to stop debating the meaning of art and start advocating for better workplace safety regulations.
Well the game was inspired by a tweet thread by Scott Benson, and Scott tweeted about this game which is what brought me here. Here's the thread if you're interested: https://twitter.com/bombsfall/status/1200447389552779265
My takeaway from the game was that people often view the "tender emotional" type of indie game as risky and avant-garde when in actuality they have become their own genre and marketable under capitalism. I thought it was funny that there was a "wholesome direct" showcasing indie games not long after this game was released: https://www.youtube.com/watch?v=AwCNzOPR8Ck
I don't think this game is trying to discount people who feel impacted by those games though, but it is critical of how everything exists under capitalism and there's no escaping it unless we change it. Like one of the examples it brings up is how people writing about their mental illness are simultaneously expected to have their work defined by their mental illness, but also aren't allowed to have it be a defining part of them, they have to view it as something they were saddled with to overcome. And it's expected to be portrayed as very individualistic rather than dealing with the societal pressures of capitalism. One of the things Scott Benson says in his thread is that it's what you do with it beyond the cute twee aesthetic that really counts, because that's where the meaning comes in, if it's just the aesthetic then it's just kind of marketable but hollow. And then it ends (at least where I crashed) with labor going to help labor survive bourgeois neglect, because dealing with the system is really the most important thing to helping people.
Loved the game :)
Not only is this game a great statement, it's multiple ones.